Gaming Peripheral Market Research Report Size
Market Research Report Size, Share, Growth, Industry Forecast 2022-2027
The Gaming Peripheral Market was calculated around USD 3,854 million in 2019 and is estimated to grow at a CAGR of 10.1% over the forecast period (2020-2027).
The factors driving the growth of Gaming Peripheral Market includes increasing demand for realistic and interactive gaming experience, rise in the number of online gamers around the world, growing awareness amongst consumers about gaming peripherals and introduction of gaming PCs and laptops. According to the report published by Statista, the number of online gamers in India have increased from 300 million in 2019 to 390 million in 2021, which will accelerate the Gaming Peripherals Market size in the approaching years. Moreover, commercialization of 5G technology, growing adoption of advanced technologies such as Virtual Reality (VR), Artificial Intelligence (AI) and Internet of Things (IoT), rapid urbanization and rise in the launch of innovative games, are some of the additional factors supplementing the Gaming Peripherals Market share. In addition, easy availability of gaming keyboard, controllers, and mic at e-commerce platforms, increasing attraction amongst millennials about e-sports, rising disposable incomes, and growing popularity of gaming tournaments such as PUBG Global Championship, and Call of Duty World League (CWL), are further contributing towards the market growth.
However, the growth of Gaming Peripheral Market is hindered attributed to availability of forged products.
The major players operating in the Gaming Peripheral Market t are Redragon USA, GameStop Corp., Harman International Industries, Incorporated, Cooler Master Technology Inc., Corsair Gaming, Inc., Mad Catz Global Limited, Logitech International S.A., Plantronics, Inc., Rapoo Corporation and Razer Inc., among others.
Based on Product, the Headsets segment is predicted to hold the highest market share during the forecast period
Headsets facilitate in-game communication, enhances comfort of the gamer, blocks external noise along with growing demand for multi-platform gaming headsets, are some of the factors responsible for the segment’s growth.
Based on Device, the Gaming Consoles segment is projected to expand at a remarkable CAGR over the forecast period
Growing demand for multi-functional gaming consoles, through which consumers can browse internet and watch videos, while playing games.
Based on Region, the North American region is anticipated to capture the largest market share during the forecast period
Growing demand for technologically advanced gaming consoles, rise in the number of online gamers, presence of leading players such as Corsair Gaming and Mad Catz Global Limited, improved living standards and high per capita incomes, are some of the important factors augmenting the market growth in North American region.
- In 2020, GameStop Corp., collaborated with Microsoft Corporation, which will help the company to expand its physical and digital video game offerings and will enhance the retail technology infrastructure of the company
- IN 2020, JBL introduced the Quantum series of gaming headphones in India. The company launched seven headphones such as Quantum 100, Quantum 200, Quantum 300, Quantum 400, Quantum 600, Quantum 800, and Quantum One. All these headphones have detachable or flip-up boom microphones for voice communications.
- In 2020, Logitech G, a sub-brand of Switzerland-based tech firm Logitech International S.A launched a wireless gaming headset, named ‘G733 LIGHTSPEED’ headset in India. This wireless headset has new colorful and reversible suspension headbands, which is equipped with soft dual-layer memory foam ear pads.
Segmentation by Product
- Head-mounted Display
Segmentation by Device
- Gaming Consoles
Segmentation by Type
Segmentation by Distribution Channel
Segmentation by Region
- Asia Pacific
- Rest of APAC
- North America
- United States of America
- United Kingdom
- Rest of Europe
- South Africa
- Saudi Arabia
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